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Roller champions review
Roller champions review











roller champions review
  1. ROLLER CHAMPIONS REVIEW FULL
  2. ROLLER CHAMPIONS REVIEW PRO

The competitive nature of a single game is also to be praised, giving a team the chance to perform outrageous comebacks with a single move. You can admire the work put in by Ubisoft to perfect the tackling and throwing mechanics that could easily feel janky and glitched, but instead, you can fly around at breakneck speeds smashing your way through opponents in a hockey-esque brawl before skirmishing your way around the arena with beautifully designed passes. There are no additional wacky movement mechanics, just press and go, which is all Roller Champions needs to hook you in.įrom there, the gameplay is as smooth as butter on freshly-popped toast. More savvy players will then take advantage of an extra bumper to perform team boosts and another button to 'uppercut', which is a fancy term for a supercharged jump most used for saving shots, but that's it. Its simplistic nature only requires a set of five buttons, one trigger to skate and the other to throw, then three buttons to pass, jump, and tackle in defence, or dodge in attack, with the analogue sticks doing the movement. Substance seems to be missing from every area in Roller Champions and could do with a lot of time improving.From the get-go, a tutorial shows you pretty much exactly the only things you need to know to be a success in Roller Champions, as you become accustomed to the tackling, throwing, and general skating skills that generate speed to get the blood pumping. Unfortunately like so many other sections in Roller Champions the novelty wears out pretty fast as the developers have missed a trick (literally) by not having a Tony Hawks style trick system to show off or compete with your friends with. Sadly not many social options are provided here to communicate with players in-game or challenge them to races or even a trick competition. When not trying your luck in competitive modes you can hang out in a non-competitive match with other players, in the skatepark where you can practice tricks, skate together and throw the ball around with friends. This is where Roller Champions begins to fall apart. Quick matches for a drop in and play casual match or Ranked Matches that allow you to test your skills out against the best of the best.

ROLLER CHAMPIONS REVIEW FULL

Once you are ready to head into a full match you have a couple of options. Wheels being the main in-game currency as the prices range from £3.99 for 500 to a whopping £89.99 for 13,000! In Roller Champions’ favour, buying the pass does not seem as integral to playing the main game modes and feeling progression outside of earning new gear. The pricing here for the “roller pass” works out at £3.99 via purchasing 500 wheels. Earn points to work through the various tiers unlocking items as you progress. In Roller champions this is called the “Roller Pass” and functions exactly like any other battle pass. Of course as is standard for most, if not all, free-to-play multiplayer titles we get the obligatory “battle pass” and tiers. Perhaps in the future a Mighty Ducks (Anaheim Ducks) jersey set would be well received on the marketplace for fans of skating in general: Devs, if you’re reading this…

roller champions review

Perhaps down the line we may see crossovers with other properties like Fortnite has frequently done, or brand collabs on some of the skating gear. Not having brands is absolutely fine, on the same note however, none of the gear on offer is currently desirable enough to sink time (or money) into in order to unlock.

ROLLER CHAMPIONS REVIEW PRO

None of these items are branded merchandise like we have seen in Tony Hawk’s Pro Skater or more recently Shredders. You do however have options to customise your character with new skates, T-shirts and other skate attire. This is quite a disappointment as mixing up stats to give a different feel for each in-game character could have really given a reason to try and master each character on the roster.

roller champions review

Player avatars – whilst varied and quite colourful – all play exactly the same as each other. Limited mode options are present but add very little spice to the mix with 2 v 2 modes or modifiers such as limiting how long you can be in possession of the ball being the offerings available. Three maps for each at launch would have helped relieve some of the mundanity that can be felt in lengthier play sessions. So spending some time practising before you take those skills into a real match is the key to success here.īoth options to play have the same three maps to play on and quickly boredom sets in with such a lack of variety. The in-game physics and rules for matches will be rather confusing for those that skip over the tutorial and head right to the action. Taking in the in-game options to learn the control scheme before you play a full match is highly recommended.













Roller champions review